Grow
From the Core Pack (Growth)
Make 2 soft moves.
Sigil Size
3 Nodes
Spell Category
Sorcery
Activation
Instant Action
Board State
Better on an emptier board
Rules & Kernel Mechanics
Allows the caster to make two soft moves onto empty adjacent nodes. Does not permit pushing or dashing.
Tactical Strategy & Play Advice
On its own, Grow is a modest spell (2 soft moves for 3 nodes invested). However, its true value is as an engine partner: next to Harvest or Gather, Grow can be repeatedly cast and refilled to build up board control and net stones over 4 to 6 turns.
Synergies & Combos
Holding both spells enables powerful combinational tactics. The rated synergies below are judged from competitive play:
Head-to-Head Matchups
How this spell contends when you build toward it against an opponent developing a rival spell: