Core Pack
The foundational terrain of Sigil — five elemental disciplines governing growth, destruction, impact, speed, and deception.
Official Expansion
Rated in Competitive Play
15 Spells
Pack Overview & Identity
The Core spell set forms the printed foundation of Sigil. Spanning fifteen spells across five thematic trios (Growth, Havoc, Crater, Tempo, and Hex), the core set establishes the fundamental game dynamics: soft movement expansion, aggressive hard-move pushing, long-range blink strikes, dash mobility, and mind-control conversions. Every standard match draws from this rich pool, balancing raw power with intricate counter-play.
Core Sub-Packs
Core is divided into five balanced trios (one ritual, one sorcery, one charm), allowing modular drafting in custom matches:
Tempo Trio
Hex Trio
All Core Spells
Bewitch
Ritual (5n)
Tier A
"Choose 2 enemy stones touching each other. Convert them to your color."
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Starfall
Ritual (5n)
Tier B
"Make 2 soft blink moves that touch each other, then destroy all enemy stones touching them."
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Seal of Lightning
Ritual (5n)
Static
Tier A
"STATIC: Your dash only requires 1 sacrifice."
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Fireblast
Sorcery (3n)
Tier S
"Destroy all enemy stones which are touching you, then sacrifice a stone."
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Hail Storm
Sorcery (3n)
Tier A
"Destroy 1 enemy stone in each 3-node and 5-node spell."
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Meteor
Sorcery (3n)
Tier B
"Make 1 blink move, then destroy 1 enemy stone touching it."
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Seal of Wind
Sorcery (3n)
Static
Tier A
"STATIC: Your first move each turn is a blink move."
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Seal of Summer
Charm (1n)
Static
Tier F
"STATIC: You may cast 2 spells on your turn."
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