Soft Move
Place a stone into an empty node (cannot push/crush an enemy). Must still be adjacent to
one of your stones, unless it's a soft blink move.
Hard Move
Place a stone into an enemy-occupied node (MUST push/crush an enemy). Must still be
adjacent to one of your stones, unless it's a hard blink move.
Blink Move
Place a stone anywhere on the board (need not be adjacent to one of your stones).
Dash
Optional action after your standard move but before casting a spell. First sacrifice 2
stones, then make 1 move (hard or soft). Must still be adjacent.
Providence Bank
Dividend, Annuity and Endowment add 1, 2 and 4 stones to your bank. Banked
stones count toward your stone total. Each turn, if your bank is not empty, you
may place one banked stone (an ordinary soft or hard move) after your standard
move and before dashing.
Static
A spell that grants a permanent effect and is not cast. You must fully occupy the spell
to gain its effect.
• mana refill (3 and 5 node only)
• resolve effect
• lock spell (3 and 5 node only)
AI Game Review
After any finished game the win modal has an “AI Review” button. The
engine evaluates every position, plots a win-rate graph in red–blue, marks
each move as inaccuracy / mistake / blunder, and reports both players’
accuracy.
Annotate Positions
In the AI review panel you can label any position as red-winning, even, or
blue-winning, and rate the played move good or bad. A new Annotate
Positions link on the main menu serves random positions from recent games
for community labeling, used to improve future AI.
Keyboard Review Nav
While reviewing a finished game: ← back one move, → forward one move,
↑ jump to start, ↓ jump to end.
Rematch From Here
In review, step to any position and press “Rematch from here” to
start a new game from it, against the same opponent, on the same side.
Mana auto-fill
When you have enough mana to keep every stone in a spell, the game no longer
asks you to click each one — the spell completes immediately.
Push highlight
When a push presents multiple retreat options, the displaced stone pulses with
a yellow ring so it stays obvious which stone is moving while you choose.
AI think report
Optional account setting: after each AI move, the game log can show the search
depth, think time, and node count. Toggle it in Account → Show AI
think time and search depth.

