Soft Move
Place a stone into an empty node (cannot push/crush an enemy). Must still be adjacent to
one of your stones, unless it's a soft blink move.
Hard Move
Place a stone into an enemy-occupied node (MUST push/crush an enemy). Must still be
adjacent to one of your stones, unless it's a hard blink move.
Blink Move
Place a stone anywhere on the board (need not be adjacent to one of your stones).
Dash
Optional action after your standard move but before casting a spell. First sacrifice 2
stones, then make 1 move (hard or soft). Must still be adjacent.
Static
A spell that grants a permanent effect and is not cast. You must fully occupy the spell
to gain its effect.
• mana refill (3 and 5 node only)
• resolve effect
• lock spell (3 and 5 node only)
AI Game Review
After any finished game the win modal has an “AI Review” button. The
engine evaluates every position, plots a win-rate graph in red–blue, marks
each move as inaccuracy / mistake / blunder, and reports both players’
accuracy.
Annotate Positions
In the AI review panel you can label any position as red-winning, even, or
blue-winning, and rate the played move good or bad. A new Annotate
Positions link on the main menu serves random positions from recent games
for community labeling, used to improve future AI.
Keyboard Review Nav
While reviewing a finished game: ← back one move, → forward one move,
↑ jump to start, ↓ jump to end.
Mana auto-fill
When you have enough mana to keep every stone in a spell, the game no longer
asks you to click each one — the spell completes immediately.
Push highlight
When a push presents multiple retreat options, the displaced stone pulses with
a yellow ring so it stays obvious which stone is moving while you choose.
AI think report
Optional account setting: after each AI move, the game log can show the search
depth, think time, and node count. Toggle it in Account → Show AI
think time and search depth.

